HUD designs
We have created a total of 10 HUD designs for you to
choose from in the Setup -> Options -> HUD menu.
Since we already explained on the menu page how the
selection works, here is a nice copy'n'paste:
The HUD design is selected from a list. Clicking on
Color/Theme will display all available designs for
you to choose from. These changes will be applied
and displayed in-game immediately, unless a team
game mode is active. The HUD theme will then
automatically be set to the team colors of blue or
red.
Notifications (top left)
The notification area is located in the upper left
corner of the HUD. This is where chat messages from
other players are displayed. In the Setup -> Options
-> Chat menu, you can set the display height (number
of lines), the display time, and the size of the
player image in front of the text. The larger the
image, the larger the text. The image can also be
turned off completely.
There is also an option to scale the text in the
console if it is too small to read at high
resolution.
Server info (top right)
The server info is a small window in the top right
corner of the HUD that displays things like the set
point limit, match time, etc. A key to show or hide
the info window can be assigned in the Setup ->
Controls -> Misc menu. The default is 'K'.
Weapon status and points (bottom left)
In the lower left corner of the HUD, you can see
which weapon you have selected and how much ammo you
have left for that weapon. This is also where the
score is displayed, so you can see at a glance what
your personal score is, or which team is ahead in
the team game modes.
The yellow dot with the X in it always shows you
which one is yours.
Catch The KillerDuck: In this game mode,
weapons and ammo are no longer usable and cannot be
collected once the KillerDuck has been captured. The
3D model or 2D icon will be replaced by the
KillerDuck and the ammo meter will be removed.
Health and shield energy (bottom center)
This is probably the most important part of the HUD.
In the middle section at the bottom you can see your
health to the left of your head and your shield
energy to the right in the form of bars.
If the left part, the red area, is completely
filled, you have 100% health. If you happen to have
more than 100% health, e.g. due to the REViVAL
power-up or respawning, you will see a corresponding
part of the bar in dark red. The whole thing goes up
to a maximum of 200%.
The same applies to the right part of the bar, the
blue shield energy status. If you have more than
100% shield energy, e.g. due to PADSHiELD or
PADSHARDs, you will see a corresponding dark blue
section. Again, the display goes up to a maximum of
200%.
Again, the display goes up to a maximum of 200%. You
can also display your health directly with the
crosshair by activating the Indicate Health option
in the Setup -> Options -> HUD menu. The crosshair
will turn yellow and then red as your health
decreases.
InstaPad: If this area of the HUD flashes
wildly for a few seconds at the start of the game,
it is not a bug, but is intended to show you in
InstaPad how long enemy hits cannot harm you after a
respawn. During this time, you are protected and can
find your way around the game.
Game mode info (bottom right)

This area varies depending on the game mode. Nothing
is displayed for Free For All (Team), Last Pad
Standing, Freeze Tag, and Catch The KillerDuck.
However, useful information is displayed for Spray
Your Color (Team), Big Balloon, Capture The Lolly,
and One Lolly Capture.
Spray Your Color: The number of collected
color cartridges is displayed here. Since the number
of color cartridges is limited to eight, up to eight
dots are displayed here. Each red dot represents a
collected color cartridge. When you have collected
at least one color cartridge, a 3D model or 2D icon
appears, depending on your settings.
Big Balloon: This shows which balloons are
captured by which team. With a little practice, you
can quickly figure out which balloon is where on the
map. In addition, a small yellow bar shows how long
you have to stay near a balloon before it fully
rises or bursts.
Capture The Lolly: This game mode shows the
status of your lollipop, whether it is safe in your
base (@), captured by your opponent (X), or lying
somewhere on the map (?). If you have captured the
lollipop yourself, a 3D model or 2D icon of the
lollipop will appear, depending on your settings.
One Lolly Capture: In this
game mode, the status of the neutral lollipop is
indicated by yellow symbols at the lower position,
i.e. whether it is in the middle of the map (@), has
been captured (X), or is lying somewhere on the map
(?). The red or blue @ symbol above the lollipop
only appears if one of the teams currently has
possession of the lollipop. If you picked up the
lollipop yourself, you will see a 3D model or a 2D
icon, depending on your settings.