The HUD

HUD designs

We have created a total of 10 HUD designs for you to choose from in the Setup -> Options -> HUD menu. Since we already explained on the menu page how the selection works, here is a nice copy'n'paste:
The HUD design is selected from a list. Clicking on Color/Theme will display all available designs for you to choose from. These changes will be applied and displayed in-game immediately, unless a team game mode is active. The HUD theme will then automatically be set to the team colors of blue or red.

Notifications (top left)

The notification area is located in the upper left corner of the HUD. This is where chat messages from other players are displayed. In the Setup -> Options -> Chat menu, you can set the display height (number of lines), the display time, and the size of the player image in front of the text. The larger the image, the larger the text. The image can also be turned off completely.
There is also an option to scale the text in the console if it is too small to read at high resolution.

Server info (top right)

The server info is a small window in the top right corner of the HUD that displays things like the set point limit, match time, etc. A key to show or hide the info window can be assigned in the Setup -> Controls -> Misc menu. The default is 'K'.

Weapon status and points (bottom left)

In the lower left corner of the HUD, you can see which weapon you have selected and how much ammo you have left for that weapon. This is also where the score is displayed, so you can see at a glance what your personal score is, or which team is ahead in the team game modes.
The yellow dot with the X in it always shows you which one is yours.

Catch The KillerDuck: In this game mode, weapons and ammo are no longer usable and cannot be collected once the KillerDuck has been captured. The 3D model or 2D icon will be replaced by the KillerDuck and the ammo meter will be removed.

Health and shield energy (bottom center)

This is probably the most important part of the HUD. In the middle section at the bottom you can see your health to the left of your head and your shield energy to the right in the form of bars.
If the left part, the red area, is completely filled, you have 100% health. If you happen to have more than 100% health, e.g. due to the REViVAL power-up or respawning, you will see a corresponding part of the bar in dark red. The whole thing goes up to a maximum of 200%.
The same applies to the right part of the bar, the blue shield energy status. If you have more than 100% shield energy, e.g. due to PADSHiELD or PADSHARDs, you will see a corresponding dark blue section. Again, the display goes up to a maximum of 200%.
Again, the display goes up to a maximum of 200%. You can also display your health directly with the crosshair by activating the Indicate Health option in the Setup -> Options -> HUD menu. The crosshair will turn yellow and then red as your health decreases.

InstaPad: If this area of the HUD flashes wildly for a few seconds at the start of the game, it is not a bug, but is intended to show you in InstaPad how long enemy hits cannot harm you after a respawn. During this time, you are protected and can find your way around the game.

Game mode info (bottom right)

This area varies depending on the game mode. Nothing is displayed for Free For All (Team), Last Pad Standing, Freeze Tag, and Catch The KillerDuck. However, useful information is displayed for Spray Your Color (Team), Big Balloon, Capture The Lolly, and One Lolly Capture.

Spray Your Color: The number of collected color cartridges is displayed here. Since the number of color cartridges is limited to eight, up to eight dots are displayed here. Each red dot represents a collected color cartridge. When you have collected at least one color cartridge, a 3D model or 2D icon appears, depending on your settings.

Big Balloon: This shows which balloons are captured by which team. With a little practice, you can quickly figure out which balloon is where on the map. In addition, a small yellow bar shows how long you have to stay near a balloon before it fully rises or bursts.

Capture The Lolly: This game mode shows the status of your lollipop, whether it is safe in your base (@), captured by your opponent (X), or lying somewhere on the map (?). If you have captured the lollipop yourself, a 3D model or 2D icon of the lollipop will appear, depending on your settings.

One Lolly Capture: In this game mode, the status of the neutral lollipop is indicated by yellow symbols at the lower position, i.e. whether it is in the middle of the map (@), has been captured (X), or is lying somewhere on the map (?). The red or blue @ symbol above the lollipop only appears if one of the teams currently has possession of the lollipop. If you picked up the lollipop yourself, you will see a 3D model or a 2D icon, depending on your settings.